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  • AGM5204 20T1
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Category: AGM5204 20T1

Quick Rig Tool

16th April 202016th April 2020 andrew

Arnold Standard Shader Texture Setup

16th April 202016th April 2020 andrew

Arnold Standard Surface Shader Overview

16th April 202016th April 2020 andrew

Maya Weight Painting Tutorial (The Inside-out method)

15th April 202016th April 2020 andrew

UVing Techniques

15th April 202015th April 2020 andrew

UV Mapping the Charcter Pt01

14th April 202015th April 2020 andrew

UV Toolkit

14th April 202014th April 2020 andrew

Character_Tutorial_UVmapping02

13th April 202015th April 2020 andrew

UV Mapping the Charcter Pt03

12th April 202015th April 2020 andrew

Character_Tutorial_UVmapping03 from Magrathea 3d on Vimeo.

Class 06/04/20

6th April 202020th April 2020 andrew

Head and Body

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  • Adding a tail to the quick rig
  • Hypershade Basics
  • Hypershade Overview
  • How to use Maya Utilities Part1
  • Class 20/04/20
  • Arnold, Maya Quickstart Fundamentals
  • Setting up 3 point Studio portrait lighting in Maya
  • Basic Lighting | using Arnold with Maya
  • Paint Skin Weight Tool And Techniques
  • Quick Rig Tool
  • Quick Rig Tool
  • Arnold Standard Shader Texture Setup
  • Arnold Standard Surface Shader Overview
  • Maya Weight Painting Tutorial (The Inside-out method)
  • UVing Techniques
  • UV Mapping the Charcter Pt01
  • UV Toolkit
  • Character_Tutorial_UVmapping02
  • UV Mapping the Charcter Pt03
  • Class 06/04/20
  • Mouth Modelling
  • Model Lips & Mouth – Low Poly
  • Old School Hair Poly Modelling
  • Game Hair Creation Webinar